AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games on Android in the Middle East in Q4 2021
Explore the performance of the top 5 entertainment mascot games on Android in the Middle East during Q4 2021, focusing on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 entertainment mascot games on the Android platform in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Sonic Dash Endless Runner Game from SEGA saw a significant peak in weekly downloads, reaching around 34K in early November. Weekly revenue peaked at approximately $311 in the same period, while weekly active users hit a high of around 273K. The game maintained a steady user base, ending the quarter with about 225K active users.
Hello Kitty Nail Salon by Budge Studios experienced a gradual increase in weekly downloads, peaking at nearly 12.3K in the final week of December. Weekly revenue showed modest fluctuations, peaking at $47 in late November. The game’s weekly active users increased from around 51.6K at the beginning of the quarter to approximately 51.2K by the end of December.
Sonic Forces: PvP Battle Race, also from SEGA, had a peak weekly revenue of about $485 in mid-November. Weekly downloads showed a slight uptick mid-quarter, reaching around 9.4K in early November. The game’s active users saw a gradual decline, starting at around 42.3K and ending the quarter with approximately 29.1K.
Crash Bandicoot: On the Run! by King experienced a peak in weekly downloads at around 10K in late October. The game’s weekly revenue fluctuated, reaching a high of about $566 at the end of September. Weekly active users remained relatively stable, starting the quarter at around 116K and ending at approximately 114K.
Minion Rush: Running Game from Gameloft SE showed a peak in weekly revenue of about $187 in mid-November. Weekly downloads saw a peak of around 6.9K in late October, while active users fluctuated, starting at around 17.7K and ending the quarter with approximately 11.7K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.